In today's episode of "DetonDev Tries To Make Their First Roguelike":
I try to create a new enemy type that stays still and breeds, spreading itself across the dungeon. This goes crazy wrong because I cobble it together in a REALLY hacky way that keeps me from having control of the speed and now the dungeon is a horror movie where terrifying nightmare plants consume all living beings in the game in a matter of seconds :D
In the end, it looks like I'll be restructuring a couple chunks of my code to accomodate the new enemy type in a way that isn't so hacked together :')