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swashberry boosted

can’t believe I’ve been making content and then not posting it, like a fool—a fool!

so here we have:

• some paper dolls, testing outfits
• an autobiographical insomnia doodle
• so I got into YouTube microscopy videos for a bit and drew… fan art? I guess? just a lil’ flagellate OC
• an updated animation of the sphereshaper spawning and dying
#pixelart #gamedev #indiedev

swashberry boosted

just pretend I spaced these out over the past few months like someone with a coherent social media strategy.

• I don’t know if I’m going to redraw these larvae, but I kinda like how dumpy and simple they look, juxtaposed with their substrate
• the ol’ razzle dazzle
• everyone’s favorite nightmare duck, in a hallway you’ve never been in before but seems weirdly familiar?
• a parasitic orb that’s just trying to be open and honest and to make things right

#pixelart #gamedev #indiedev

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"It's all just... a lot, you know? Like, we haven't even mentioned this floating orb, which has just kinda... been there? Ever since we spawned? Did we come from it? Is it part of us? ...you can understand why we have limited bandwidth for new problems at the moment." #pixelart #gamedev

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Programming is amazing and fun, until you hit a brick wall trying to understand something that's kind of obscure and not well-documented.

I've been trying to integrate another person's community module into my own code to make in-game window management work, and my brain feels like it's melting. :sad_lemon:
swashberry boosted

@swashberry My favorite example of this is a (very cool) game developer I know of has his entire _incredibly complicated_ simulation game in just two HUGE python files. It used to be just one file, but he hit the Python interpreter's max file size limit.

There's an interesting paradox with hobbyist game developers where their hobby is highly technical and requires a lot of technical skill, but the developers themselves are often very technically inept.

They often don't understand or simply don't bother with things that are considered common knowledge in technical fields like naming conventions or version numbering, and they're often mystified by bug reports for software that they themselves wrote.

Just an interesting pattern I've noticed.

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swashberry boosted

This blew our socks off - #PineNote 's e-paper display now works on mainline #linux ! 🎉

Thanks to Samuel Holland (github.com/smaeul) as well as other contributors for this incredible achievement.

It looks like everyone's sharing right now. Might as well share this thing I did for a project I haven't released yet.

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swashberry boosted
swashberry boosted

RT @ko_dll@twitter.com

I somehow knew isometric pixel art is hard to draw. But I did not even imagine how hard. So, this is my first isometric pixel art ever. And now, please excuse me, my brain is going to explode. #shelter. for @Pixel_Dailies@twitter.com #pixelart #pixel_dailies

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swashberry boosted

Hey, you've been scrolling for a while! Come by the fire, relax and take a break!

#pixelart by Me

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swashberry boosted
swashberry boosted
swashberry boosted

, everybody.

Right now is a good time to look back and take stock of your blessings. We made it through 2021, and that counts for a lot.

Here's to 2022. Let's make it even better, eh?

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Linux.Pizza

A instance dedicated - but not limited - to people with an interest in the GNU+Linux ecosystem and/or general tech. Sysadmins to enthusiasts, creators to movielovers - Welcome!