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RT from Candle Knight 🔥 (@DracmaStudios)

A candle knight is a very small thing, and the night is very large and full of wonders. #ScreenshotSaturday
#gamedev #indiedev #indiegame #indiewatch #UE4 #UnrealEngine

Original tweet : twitter.com/DracmaStudios/stat

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My newest game Bat Egg is out now (and it's freeeeeeeee)! Flap, glide, and befriend your way through six zones in story mode, or play as long as you like/can in one of two endless modes 🦇🥚 cheeseness.itch.io/bat-egg #screenshotsaturday #indiegame #gamedev #indiedev

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I gotta give credit to @bd for the font in the user interface, by the way. It's just perfect for these kinds of games. If you want to use it for your own project you can find it here:
git.badd10de.dev/bd-font/

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Here are the sheets for the characters in this project. The designs here are pretty simple, but I'm pretty happy with what I managed to knock out.

The peasant's animations required a little more effort than I was anticipating, because his walk cycle doesn't sync up with the candle flickering, hence why he has more animation frames than the player character.

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Happy ! It's been a while since I've had something to show y'all, but I've been working tirelessly on this little interactive adventure. I've learned a bunch about working with lighting and NPCs already, but I'm super excited for some of the stuff I have planned for this project.

So I was poking around in the Discord like a nosy bastard and someone mentioned off-handedly that an oft-neglected aspect of is project management: being able to set realistic goals and estimate time so you can see where you need to delegate or ask for help, that kind of thing.

I'm definitely weak there. Maybe I should take a course in that.

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"I think the metaverse is a return home. It's a return back to a world of useful and powerful ideas that guide us and grow us and inspire us. It's a return to the warmth of what human beings can bring to the world..." - Improbable CEO Herman Narula

gamesindustry.biz/articles/202

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@tchambers @LEDCoyote If you're any good in frontend development, #Friendica needs you. We're sacked with backend developers but frontend is sorely lacking.

See github.com/friendica/friendica
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Also: AAA big-name game titles work beautifully in Wine now. In fact, it's such a good experience at the high end that I don't even recognize that I'm using it. It feels native.

With experimental Mesa drivers on Wayland, I'm playing games like Cyberpunk 2077 at almost max settings (1080p, no raytracing) and the level of detail, fidelity, and smoothness is fucking mind-blowing.

Granted, Proton and Vulkan are doing most of the heavy lifting here, but it's legitimately shocking. I remember when Wine barely worked, and Linux game ports were incredibly shoddy.
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In addition to having a fantastic graphics card and processor, using a monitor with a high refresh rate makes a huge world of difference that I couldn't understand before.

There's a smoothness to every animation that makes my jaw drop. Even basic "snap to grid" window animations feel exquisite now.

Putting this all together with gaming is an experience that makes me want to joyfully cry out "I DIDN'T KNOW! I DIDN'T KNOW!"

Reading Google's style guides is like reading a treatise on the merits of transmutative alchemy.

I'm sure there's a reason why they're a million pages long, there's a lot of standardization you want to do so you can make sure everyone's code is compatible, but for fuck's sake I just want to get a general idea of naming schemes and shit.

Thought I'd give this a boost: This is collecting data for a thesis paper they're doing by gauging the player experience after playing a game they've designed.

It's not very long, and you don't have to pay if you don't want to, so if you want to participate in the study you can download it at the link below and it will take you to a quick questionnaire.

Only available on Windows, sorry.

scary-cube.itch.io/the-buildin

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just spent like an hour repeatedly shining my phone's flashlight in my face to try to nail the exact colors in the afterimage i see after i shine my phone's flashlight in my face

If you download an indie game for free and you end up enjoying it, consider sending a tip to the developer, if they take them. Just send what you think it's worth. Making a video game, even a very simple one, is very difficult and time-consuming. Be a part of making someone's dream come true.

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Linux.Pizza

A instance dedicated - but not limited - to people with an interest in the GNU+Linux ecosystem and/or general tech. Sysadmins to enthusiasts, creators to movielovers - Welcome!