Working with tile maps in #GodotEngine is pretty funky. In this example, the "ground" tile randomly chooses between four different sprites as you draw them, but they update when an adjacent tile is updated, resulting in this weird behavior where the tiles change as I draw walls around them.
OK, got my basic dungeon generators working in this. Had to rethink the walkable flood-fill routine and it may still be too aggressive, but good enough. Probably won't actually use the maze so often, but maybe one level with minotaurs would be fun.
_ floor # wall . grass ~ water
^v stairs + door : bars
That door to nowhere on dungeon 1 shouldn't happen. Weird.
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