It will forever baffle and irritate me that alternating between sharp and round corners on #UI elements continues to be a priority for #software developers, so much so that they include it in changelogs that auto-display when the software updates like I'm supposed to give a flying shit what the buttons look like.
Something I really dislike about the way the #GodotEngine works is that it has a bad habit of putting huge single-line blocks of data in its files. It's generally fine for user-facing purposes, but it makes source repo software like #git absolutely shit itself.
Because this is all being stored as one line, every time I modify this tile map and commit my changes, HUGE amounts of data have to be rewritten. I MIGHT be able to fix this by hand, but I shouldn't need to.
So you guys remember all that bitching I did about how many third-party software licenses there are in the #GodotEngine? I found out recently that the engine has functions which give you a comprehensive list of all the licenses that apply to any given configuration you might be using.
I wrote a (messy) script that parses & displays this information in human-readable format for a game I'm working on. Maybe I'll genericize it later.
I've discovered something very nerdy about myself. I really enjoy #programming and writing and having projects to work on. One of the most satisfying things about any of my projects, though, is incrementing version numbers. I love putting out new versions of stuff. It feels like placing a milestone in the perpetual evolution of a long-running project.
Trying to translate an old #gamedev project from high school from Pygame into the Godot Engine. This is what my notebook looks like after two hours of trying to determine the player's jump velocity and gravity in my head both before and after I realized that the "tick" function doesn't specify a number of milliseconds but rather the number of frames per second. There's also a little bit of trying to calculate timeouts for the in-game message bar in there.
Comment your code, kids.
I'm an aspiring #gamedev who occasionally pretends to be a writer. I believe very strongly in free software and the free market and oppose censorship in all its forms.
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