Thought I'd give this a boost: This is collecting data for a thesis paper they're doing by gauging the player experience after playing a game they've designed.

It's not very long, and you don't have to pay if you don't want to, so if you want to participate in the study you can download it at the link below and it will take you to a quick questionnaire.

Only available on Windows, sorry.

scary-cube.itch.io/the-buildin

If you download an indie game for free and you end up enjoying it, consider sending a tip to the developer, if they take them. Just send what you think it's worth. Making a video game, even a very simple one, is very difficult and time-consuming. Be a part of making someone's dream come true.

- There is little evidence linking video games to "toxic " or toward women.
- Moral panics and prejudice toward communities remain common.
- A new report repeats familiar patterns of and misinformation about games and gamers.
- Advocating for egalitarian representations of women in games is a worthwhile cause, but it must be undertaken honestly.

psychologytoday.com/intl/blog/

I'm really impressed with the sheer sense of scale I get from the mapgen in . These screenshots were taken in a world built using the v7 mapgen. I found a big-looking hill and put a single water source block at the top. It's astonishing how well this game does water flow.

does have large structures like this but for some reason I never got this sense of awe from them. This just feels GIGANTIC compared to Minecraft, and not just because it's physically bigger.

Just chillin' out, , hangin' out over the bottomless pit. Not a whole lot goin' on.

2/2

So I decided to try mining a nearby block to see if its texture would at least show up in the hotbar, you know, troubleshooting, and then I saw pic related.

The game had spawned me inside a tree.

Well-played, Game. You got me.

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So darnedest thing just happened. I upgraded to 5.4.1 so I could install some mods, settled down for a relaxing game to cap off may day, and I got this black screen. I could see my HUD but not my character's hand or anything around me.

I checked the terminal and the debug output for an error, I tried installing Irrlicht over again, nothing worked. There was no obvious indication of an error but it wasn't working.

1/2

Decided to try today. I like how punching my birthday in starts me out in a snowy forest, since that's my favorite biome in .

There are a lot of little touches I like, like snow falling off of tree branches rather than evaporating instantly and fallen logs in the forests. I'm not sure it's a viable replacement, though. Little things about it fail, like the totally fucked economy.

I did see there are other game modes available, though. Maybe I'll check those out.

Screenshot of a dude wearing only a fig leaf. 

This is arguably not the *most* ridiculous thing I've ever drawn for a project, but it's definitely the thing that's made me feel the most silly... so far.

This minigame will be appearing in a future release of Minigame Madness soon. Maybe even before tomorrow, depending on how fast I commit and push my changes.

Soken from the team shares his struggle with cancer and how the overwhelming response from the community helped him to recover and keep working in spite of the pain.

youtube.com/watch?v=pgHo5zelyc

The man is a goddamn hero.

Holy crap, a engine implementation for the . Very cool.

freds72.itch.io/poom

There's even a devlog explaining their process for implementing it.

freds72.itch.io/poom/devlog/24

Clever bastards.

Happy ! Figured I'd finally post something. Work has been tough, so I don't have anything glamorous to show you, but here's the tenth of twenty minigames I intend to include in Minigame Madness.

This is the first time I've really messed with particle physics. It's not really anything special but I think it really makes the game come together.

You can download Minigame Madness or find a link to play online at the GitHub release here:
github.com/swashdev/minigame-m

Drew DeVault wrote a pretty comprehensive guide to releasing video games as or .

drewdevault.com/2021/03/23/Ope

(personally I prefer public domain or permissive licenses but he's entitled to his opinion)

I was looking for podcasts and found one called Infinite Ammo that looked really promising. Then I found out one of the hosts was Alec Holowka. Now I'm really sad.

can stop me from buying but they can't stop me from giving my custom. Not even with a lockdown in effect.

Former developer Julian LeFay just released a video for discussing the plans for the faction and reputation system in their upcoming , .

youtu.be/ykdfgpAoC8g

Adam Engels of Crowbar Collective reminisces about his entry into the industry and provides a little insight into the struggles behind .

Remember folks, don't let your dreams be dreams. .

steamcommunity.com/games/36289

VVVVVV has gone in celebration of its tenth anniversary.

distractionware.com/blog/2020/

I forgot this game even existed, to be honest, so this is quite the blast from the past.

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Linux.Pizza

A instance dedicated - but not limited - to people with an interest in the GNU+Linux ecosystem and/or general tech. Sysadmins to enthusiasts, creators to movielovers - Welcome!