I think it's interesting that #PixelArt, #VoxelArt, and "#PSX-style" #retro 3D graphics have become such an intrinsic part of modern culture. People still use these art styles, especially in #gaming and #gamedev, and not just because they're efficient or easier to produce on a small budget.
Much like traditional forms of art like inkwash painting or totem poles, these styles of art have achieved legitimacy on their own merits because they're very good at conveying a specific aesthetic feel.
I and my little band of misfits finally did Praetorium together! This is my first time and two of the rest of us were doing the new version for the first time, so this was a special occasion for all of us.
So glad we could play a game as awesome as #FinalFantasyXIV together.
Excellent #gamedev tips from the creator of Garry's Mod himself, Garry Newman.
So have you guys played #FFXIV yet? It has a very generous free trial and the early game does a great job of acclimating you to the gameplay and setting. Definitely worth a look if you like RPGs and strong story-driven experiences.
I started out with a Miqo'te Archer. Archer's a good class for new players, very easy to understand if you're not used to MMOs and you want to take your time learning the various systems.
I've been playing #NetHack and some variants for years and never noticed this adorable little #Christmas #EasterEgg <3 Don't know if it's exclusive to #SporkHack. This is why I love #Roguelike games.
I feel like it's video game law that all classical platformers have to have their most memorable music on the first stage.
Super Mario Bros., Sonic the Hedgehog, Shovel Knight...
I mean, sure, the reason people remember those tunes so fondly is that people play those first stages over and over and over again, but that's all the more reason the first stage music has to be REALLY GOOD.
Listen to this if you ever need a reminder that #gaming is a blossoming art form with a long and storied history and a legitimate place in modern culture.
https://www.youtube.com/watch?v=ITo6tt_tRgw
Thought I'd give this a boost: This #IndieDev is collecting data for a thesis paper they're doing by gauging the player experience after playing a #horror game they've designed.
It's not very long, and you don't have to pay if you don't want to, so if you want to participate in the study you can download it at the link below and it will take you to a quick questionnaire.
Only available on Windows, sorry.
If you download an indie game for free and you end up enjoying it, consider sending a tip to the developer, if they take them. Just send what you think it's worth. Making a video game, even a very simple one, is very difficult and time-consuming. Be a part of making someone's dream come true.
- There is little evidence linking video games to "toxic #masculinity" or #sexism toward women.
- Moral panics and prejudice toward #gaming communities remain common.
- A new report repeats familiar patterns of #MoralPanic and misinformation about games and gamers.
- Advocating for egalitarian representations of women in games is a worthwhile cause, but it must be undertaken honestly.
https://www.psychologytoday.com/intl/blog/checkpoints/202109/video-games-and-masculinity
This is my new favorite video game trailer of all time.
I'm really impressed with the sheer sense of scale I get from the mapgen in #Minetest. These screenshots were taken in a world built using the v7 mapgen. I found a big-looking hill and put a single water source block at the top. It's astonishing how well this game does water flow.
#Minecraft does have large structures like this but for some reason I never got this sense of awe from them. This just feels GIGANTIC compared to Minecraft, and not just because it's physically bigger.
Decided to try #Minetest today. I like how punching my birthday in starts me out in a snowy forest, since that's my favorite biome in #Minecraft.
There are a lot of little touches I like, like snow falling off of tree branches rather than evaporating instantly and fallen logs in the forests. I'm not sure it's a viable replacement, though. Little things about it fail, like the totally fucked economy.
I did see there are other game modes available, though. Maybe I'll check those out.
Screenshot of a dude wearing only a fig leaf.
This is arguably not the *most* ridiculous thing I've ever drawn for a #gamedev project, but it's definitely the thing that's made me feel the most silly... so far.
This minigame will be appearing in a future release of Minigame Madness soon. Maybe even before tomorrow, depending on how fast I commit and push my changes.
Holy crap, a #Doom engine implementation for the #Pico8. Very cool.
There's even a devlog explaining their process for implementing it.
https://freds72.itch.io/poom/devlog/241700/journey-to-poom
Clever bastards.
Happy #ScreenshotSaturday! Figured I'd finally post something. Work has been tough, so I don't have anything glamorous to show you, but here's the tenth of twenty minigames I intend to include in Minigame Madness.
This is the first time I've really messed with particle physics. It's not really anything special but I think it really makes the game come together.
You can download Minigame Madness or find a link to play online at the GitHub release here:
https://github.com/swashdev/minigame-madness/releases/tag/v21.18.3-alpha
I'm an aspiring #gamedev who occasionally pretends to be a writer. I believe very strongly in free software and the free market and oppose censorship in all its forms.
Topic tags for #fedi22:
#gaming #rpg #indiedev #writing
#OpenSource #FreeSW
#HumanRights #FreeSpeech