The longer I go on the more I have trouble telling the difference between #copyright and #copyleft. In one instance you can only use a product by provisionally waiving your right to distribute modifications except as permitted in a contractual agreement with the distributors, and the other is copyright.
I'm not saying that #gamedev should be done on bare metal or anything, but if you have a reasonably simple project that doesn't require a lot of bells and whistles then it might be worth your time to learn how to code it all by hand. It will take a lot longer and require you stretch your #programming skills, but you'll get a much more optimized product than you would from just using a general-purpose game engine that contains a bunch of features you don't need.
You know, between the third-party licenses I have to keep track of and the weird issue of imprecise collision detection, I wonder if it's not beneficial to avoid general-purpose game engines.
Obviously it's nice to not have to re-write code in-between projects, but no engine will run your game as optimally as one written specifically for that game, and you don't get pixel-perfect refinement unless you have full control over the core.
So apparently the #OSI, an organization which only exists to arbitrarily give a thumbs-up or a thumbs-down to #opensource software licenses, is expanding their scope "beyond license approval." It's not really clear what that means, which makes me nervous.
Not long ago there were efforts by the likes of Coraline Ada Ehmke to infiltrate the #freesw movement and undermine the #meritocracy that makes #FOSS software work. We'll have to keep an eye on this; the price of freedom is eternal vigilance.
I guess the TL;DR on this thread is "even if you're right, you must remain open to the possibility that you could be wrong." Philosophical openness and discussion keeps us accountable, even if we ultimately turn out to have been in the right all along.
I'm not accusing #GNU or the #freesw movement of censorship or cult behavior, or at least that's not my intent with this rant. It just worries me when I see philosophical absolutism at work, because it's a sign of ideological stagnation.
This is exactly why I refuse to use the #GNU Public License for my projects, because it sets a dangerous precedent when you can take a concept like #freesw and twist it in peoples' minds such that they consider limitations on end-users' freedoms with the software "free." That's a sick and demented joke.
Now one legitimate point here is that #GNU Savannah is designed to host #freesw specifically, and that compromising on this point is a potential threat to their business model even if doesn't directly threaten the business itself. I can certainly agree to that.
What I take issue with is their exclusion by definition of anyone who disagrees with their (#FSF's) particular interpretation of what #FOSS or #FLOSS is, right down to policing the kind of language you can use on their services.
As a general rule, when a service or company uses "we" or "us" to refer collectively to both itself and its users, that's a sign that social manipulation is occurring. At the very least it's a red flag.
Companies have no business prescribing behaviors to their users unless those behaviors directly threaten the business; to say otherwise is to make a mockery of #libre and #freesw and everything that #GNU and the #FSF claim to stand for.
I'm playing Wiki Golf with the #GNU Savannah TOS and it's giving me a lot of bad vibes.
The website uses a lot of creepy collectivist language to refer to the free software movement as a whole, as if #freesw is an ideology with a manifesto rather than a philosophical approach to the messy problem of intellectual property and particularly #copyright
This is why I don't like GNU or the #FSF, because they come at everything with this absolutist "with us or against us" BS.
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