Against my better judgement, I decided to start another #Roguelike project. This one required a different mapgen algorithm than normal, with rooms that are directly adjacent. I implemented this by recursively splitting rooms that are too large.
I haven't implemented doors yet because I'm still working on determining which rooms are adjacent. I'm still mulling over this one, which is why I haven't released the source yet.
Unfortunately I might have to veto it. Even though the platforming code is the same as in a previous minigame it doesn't work. I think it's because the assets are tiny. The window is 80x60 pixels
I pushed it to a branch on GitHub in case anyone wants a look:
Happy #ScreenshotSaturday* everybody!
* or #ScreenshotSunday depending on your time zone
It's been a while since I've had a #gamedev screenie for you, but here's one from my new minigame for Minigame Madness, "Put on Pants!" In this game, you have to put on some f***ing pants!
You can play this and other minigames via the latest version of Minigame Madness, available here:
This isn't the stupidest thing I've ever done for #IndieDev but it is the most silly.
Screenshot of a dude wearing only a fig leaf.
This is arguably not the *most* ridiculous thing I've ever drawn for a #gamedev project, but it's definitely the thing that's made me feel the most silly... so far.
This minigame will be appearing in a future release of Minigame Madness soon. Maybe even before tomorrow, depending on how fast I commit and push my changes.
Trying my hand at some #pixelart for a #gamedev concept I'm kicking around. I recently rediscovered the #Pico8 and wanted to see if I could make a suitable character design using its color palette. Working with such a small scale was a challenge, especially for a non-artist like me, but I think it came out okay.
I'm thinking about doing a hack-and-slash kind of game where the player's health is indicated by how much armor they're wearing, kind of like in Ghosts and Goblins.
> when the depressed whining you posted at 2 in the morning becomes your most popular toot
Happy #ScreenshotSaturday! Figured I'd finally post something. Work has been tough, so I don't have anything glamorous to show you, but here's the tenth of twenty minigames I intend to include in Minigame Madness.
This is the first time I've really messed with particle physics. It's not really anything special but I think it really makes the game come together.
You can download Minigame Madness or find a link to play online at the GitHub release here:
Holy shit, I just went to check on a webcomic for updates and I got a #WordPress installation screen. It even generated a password for me.
I have to wonder if this would have allowed me to lock the authors out of their own website.
I hope this is a mistake on their part and not a #security flaw in WordPress itself.
On this episode of #GameDev Woes, this rat got stuck on a corner because it tried to move left while it was falling -_-
I'm an aspiring #gamedev who occasionally pretends to be a writer. I believe very strongly in free software and the free market and oppose censorship in all its forms.
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