Happy !

Against my better judgement, I decided to start another project. This one required a different mapgen algorithm than normal, with rooms that are directly adjacent. I implemented this by recursively splitting rooms that are too large.

I haven't implemented doors yet because I'm still working on determining which rooms are adjacent. I'm still mulling over this one, which is why I haven't released the source yet.

Got a screenshot for you guys. This was to be a Pitfall-inspired minigame for Minigame Madness. I made the sprites using and just for fun I used the color palette.

Unfortunately I might have to veto it. Even though the platforming code is the same as in a previous minigame it doesn't work. I think it's because the assets are tiny. The window is 80x60 pixels

I pushed it to a branch on GitHub in case anyone wants a look:

Happy * everybody!

* or depending on your time zone

It's been a while since I've had a screenie for you, but here's one from my new minigame for Minigame Madness, "Put on Pants!" In this game, you have to put on some f***ing pants!

You can play this and other minigames via the latest version of Minigame Madness, available here:

This isn't the stupidest thing I've ever done for but it is the most silly.

Screenshot of a dude wearing only a fig leaf. 

This is arguably not the *most* ridiculous thing I've ever drawn for a project, but it's definitely the thing that's made me feel the most silly... so far.

This minigame will be appearing in a future release of Minigame Madness soon. Maybe even before tomorrow, depending on how fast I commit and push my changes.

Pet Peeve No. 8361: People who post URLs that look like this.

This screen finally came up. Tofu has been performing memory tests for about five or six hours. I really hope this doesn't mean it's been a giant waste of my fucking time.

I'm not sure what happened, but I turned Tofu on this morning and left to make a cup of tea and when I came back he was doing a memory test.

Holy crap, a engine implementation for the . Very cool.


There's even a devlog explaining their process for implementing it.


Clever bastards.

Trying my hand at some for a concept I'm kicking around. I recently rediscovered the and wanted to see if I could make a suitable character design using its color palette. Working with such a small scale was a challenge, especially for a non-artist like me, but I think it came out okay.

I'm thinking about doing a hack-and-slash kind of game where the player's health is indicated by how much armor they're wearing, kind of like in Ghosts and Goblins.

> when the depressed whining you posted at 2 in the morning becomes your most popular toot

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Happy ! Figured I'd finally post something. Work has been tough, so I don't have anything glamorous to show you, but here's the tenth of twenty minigames I intend to include in Minigame Madness.

This is the first time I've really messed with particle physics. It's not really anything special but I think it really makes the game come together.

You can download Minigame Madness or find a link to play online at the GitHub release here:

Holy shit, I just went to check on a webcomic for updates and I got a installation screen. It even generated a password for me.

I have to wonder if this would have allowed me to lock the authors out of their own website.

I hope this is a mistake on their part and not a flaw in WordPress itself.

I was doing some research on and perusing their curated list of websites to try and I found this awesome site at cdrom.tokyo

I only wish I could read Japanese.

On this episode of Woes, this rat got stuck on a corner because it tried to move left while it was falling -_-

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