I figured out why my #GodotEngine binaries were coming out so big! You're supposed to strip the debug symbols out of them after compiling.
So before it was over 200 megabytes but now my optimized build is only about 20 megabytes, which implies this thing had 180 megabytes of debug symbols in it.
Better safe than sorry, I guess.
@swashberry At that point, even a QA tester like me could probably fix it, and I honestly should be considered dangerous around a compiler
Yeah, seriously. I mean this beast has like a dozen third-party modules and I don't even want to count how many other optional modules were developed in-house, so you could probably diagnose everything from a segmentation fault to a bad cold with these debug symbols.
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