We're jumping for joy because #ScreenshotSaturday is here again!
Show us something you've been working on below and spread the love.
Original tweet : https://twitter.com/UnrealEngine/status/1403676705395462149
Strange European elevators without doors that travel in a loop. Considered by many to be very dangerous.
Against my better judgement, I decided to start another #Roguelike project. This one required a different mapgen algorithm than normal, with rooms that are directly adjacent. I implemented this by recursively splitting rooms that are too large.
I haven't implemented doors yet because I'm still working on determining which rooms are adjacent. I'm still mulling over this one, which is why I haven't released the source yet.
Low Bandwidth Matrix is coming... matrix developers may want to take a look at https://matrix.org/blog/2021/06/10/low-bandwidth-matrix-an-implementation-guide and help us experiment and build it out :)
Little question, does this site work for you? https://georgewashy.com
I'm now testing cache, minify etc..
Do people still play board-games with their family? On a real physical board (not wood) and not virtual/digital app?
Unfortunately I might have to veto it. Even though the platforming code is the same as in a previous minigame it doesn't work. I think it's because the assets are tiny. The window is 80x60 pixels
I pushed it to a branch on GitHub in case anyone wants a look:
at this point how much wiser are you actually compared to just "Segmentation fault (core dumped)"? How much better equipped are you to solve the problems at hand with all this type info compared to your computer just telling you to go fuck yourself?
I'm an aspiring #gamedev who occasionally pretends to be a writer. I believe very strongly in free software and the free market and oppose censorship in all its forms.
A instance dedicated - but not limited - to people with an interest in the GNU+Linux ecosystem and/or general tech. Sysadmins to enthusiasts, creators to movielovers - Welcome!