Just read a post asking Eugen to resign from developing Mastodon and I really have to ask: what are you folks smoking?
It’s his project. It’s open source. Fork it if you want to. But what kind of mind-blowing sense of entitlement drives you to think you can tell someone they should stop working on something they’ve built?
HomeTown is a fork of Mastodon which lets you make instance-only posts, adjust character limits and read long form rich text blog posts.
It's still part of the Fediverse, and HomeTown users can interact with Mastodon users totally fine.
Tech people can get self-hosting instructions here:
Non-tech people can use a managed hosting service to start their own HomeTown instance:
Re: the recent #Mastodon controversy & local timelines: I'm fine with people using social media however they want. I don't peruse the local timeline as much as I probably should, because I'm not super social.
However, I am fine with people who do use their local timeline, which apparently is alien to Gargron. He seems to think that everyone should use Mastodon the way he does. This goes against the spirit of #FreeSoftware, and if this is his attitude he should probably re-evaluate his branding.
Facebook blocks Road 96 ad "for being political"
We're still looking for the right person! Do you know anyone?
Recently extended our search to the growing community of tech co-ops: https://community.coops.tech/t/open-source-ios-swift-uikit-development-required/2864
Hey folks - general coding question, particularly in respect to low-memory and retrocomputing environments.
Is there a generally known "good" technique or efficient approach for moving a viewport window around a stored map? Think of an Ultima 4 kind of deal.
It's kinda hard to find info about something like this now without getting a ton of results specific to Unity etc.
Any pointers welcomed, general info and commentary over specific code examples preferred.
You know, it just occurred to me that mannequins are kind of a weird #marketing strategy.
"This is what you'll look like if you buy our #clothes, as long as you're a horrifying plastic homunculus with no individuality or distinguishing features!"
"Buy our clothes, darling! Become one of us! You'll be so beautiful!"
(original image by Colin Rose, from Flickr, CC-BY 2.0)
[Caption: Scientifically Accurate Pictures presents]
VO: In a world… [camera flies over ammonia clouds] …with a reducing atmosphere… [fade to black] …comes a tale of forbidden chemistry.
[Cut to hunky man in exosuit] He was from an oxygen-rich world. [Pan to a sultry green lump] She had no bilateral symmetry. They had potential—too much. [Zoom in on a voltmeter gauge which goes full scale. Fade to white.]
[The words REDUCTION and OXIDATION slide to reveal the title: R E D O X]
Material Maker is an open-source, insanely powerful procedural PBR texture generation tool build on Godot Game Engine (MIT-licensed).
Hey I've got a great idea. In the middle of the night, let's go to that small town location we just bought and change all of the POS systems and order taking screens and all of the computers without telling anybody or training them on the new system.
What's the worst that could happen? A 50% increase in order time resulting in a severe hit to our daily earnings?
Fuck you, Corporate.
IGDA issues call to action on blockchain
RT from ❤️Éloïse (@EloiseGameDev)
Soft environment I'm working on for my new game The Ranch of Rivershine! 🌿✨
Original tweet : https://twitter.com/EloiseGameDev/status/1413962576350826497
I'm an aspiring #gamedev who occasionally pretends to be a writer. I believe very strongly in free software and the free market and oppose censorship in all its forms.
A instance dedicated - but not limited - to people with an interest in the GNU+Linux ecosystem and/or general tech. Sysadmins to enthusiasts, creators to movielovers - Welcome!